Bio
Click the images to the left for more info.
Some Metroid fanart. 'Why hasn't Ridley called me back?' Some art from my new boardgame Province! Meet Bjorn and Magda. A fan drawing of Gi from Captian Planet. A fake box for a game I'm working on with Laboratory. Some sprite art from a game concept. A 3D printed model of the main character from The Strongest. A 3D printed brand tht can fit on the end of a Bic lighter. Rachel from Bladerunner. Characters from Shift: the Single Card Game. Character concept art for a game concept. Concept art for a game's lighting engine. Some unused art from an unreleased boardgame. Art style concept for an unfinished boardgame. A gif I made for fun. The early steps for making a toy called the Duel Dial. An ad from our game 'Television' Logotype Design Some portraits from an unfinished boardgame. A warmup drawing of a knight. My second attempt at modeling in Sculptris. A monogram I designed for myself. Some tattoo concepts. I'd get them on my wrists. A photo of the inside of my senior thesis, Operation: Sandstorm. A christmas present for a friend who played a ton of Rockband. Some pixel game concept art. My spray in Team Fortress 2 The logo for The Great Cupcake Wars A character from an early version of Shift. Some concept art of my thesis. Weapon concept art. Some art from an unfinished mobile game. The best god damn sandwich I've ever made. Some glitch art. An inked illustration. A pixel drawing. Some concept art for an adventure game. My old roommates pet rabbit, Bobo. The main character from my unreleased iOS title. A babe drawn in an 'oldschool' style. A room from an unreleased boardgame. A drawing inspired by a youtube video's title. Re-drawing an old character of mine. An illustration of a babe. A character design. A warmup drawing. Illustration. Illustration. A splash screen from an old webgame. A character I periodically draw who happens to use a beamsaw. A gif of a corgi with 10 legs. A silly self portrait. A card from an old unmade game. Card design from an unfinished boardgame. Board design from an unfinished boardgame. Card design from an unfinished cardgame. Card design from an unfinished cardgame. An early concept for an iPad game. A screenshot from a math educational game. A screenshot from a Lego game. I drew backgrounds and buildings. A screenshot from a Lego game. I designed the interface. Sketches for a boardgame box. A box for an unreleased boardgame. The board from an unreleased boardgame. A screenshot from an unreleased educational game. A screenshot from an unreleased educational game. A screenshot from an unreleased educational game. A screenshot from an unreleased educational game. A render of an unreleased boardgame. The inside manual from an unreleased boardgame. Treasure designs for an unreleased boardgame. A character portrait for an unreleased boardgame. A character portrait for an unreleased boardgame. A box for an unreleased boardgame.

bio

Hello, my name is Sam Strick. I'm a game designer, graphic designer, and illustrator.

I've been making digital and physical games since I was in elementary school, and they've always been a passion of mine. In the past, I've worked on casual, web, and iOS games for clients such as MTV, Disney, Lego, Paramount, and Colgate - and I currently co-run a game company called Laboratory.

I went to Parsons The New School for Design and got a BFA in Design and Technology, graduating with top honors. I've also studied at Temple University in Tokyo focusing on Japanese pop-culture media studies.

I have a lot to say about games, what makes them fun, and why we play them.
Feel free to hit me up if you'd like to talk
or if you'd like my resumé!