Up to my Neck in Code

Published on February 19, 2010

3dmovement

I’m at that point in my calendar where I must program.  This point in my calendar extends till the game is done, so expect more posts about it!  I’ve uploaded three tests, which will be amalgamated in the near future, click an image to interact with the test.  This first one is controlled with the mouse, bring your mouse to the top of the screen to move up, and bring it down to move back.  Left and right work like you think they would (if you thought they would turn the vehicle).  Touch the orange cube and it will appear nearby, in case you’re bored and want to search for an orange cube forever.  Hit the break for two more tests!

square

This test is for tracking objects off screen (in this case the mouse), and keeping a point on the edge of the square defined by the red circles to show the player the direction of the object in relation to their ship.  Use the mouse to interact and see what I mean.  This will be implemented for checkpoints and the tagger bullet.  I’m going to stick a write-up of weapons in the near future, and you will learn about the tagger bullet.

3dupdate

This last test is simple, and that is having a dynamic texture on a 3D object.  Use the mouse to rotate it – the number is its rotation around the Y axis.

Filed under: Thesis

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